They are built to anticipate and encourage that style of play.
So sure, you may all die at one point or another, but at least it’ll be an interesting story.Seasoned players of dating sims endeavor to experience all the junctures, all the good and the bad, ultimately seeking out their best of all possible worlds.There are some people who dislike this disjointed storytelling style, such as those found in transmedia properties, so these types of games may just not be enjoyable for them.999: Nine Persons, Nine Hours, Nine Doors and Virtue's Last Reward director Kotaro Uchikoshi spoke of his attempts at harnessing the player's experience and perception of a game's story during multiple playthroughs.It’s a troubling view of human relations in general but it’s one that simple gameplay mechanics can handle.
So now we come upon the quantum conundrum of dating sims.
This is a very different philosophy from Western-style role-playing games, where one generally finds it more satisfying to select with your gut and accept how the die is cast.
Both approaches have merits, but I enjoy digging into a dating sim and seeking out all the various endings and full gallery completion.
The first ending many people experience when playing notorious pigeon dating sim Hatoful Boyfriend involves being ambushed by ninjas for "failing to display sufficient intimacy with the birds." You are unceremoniously killed and brought back to the main menu to start over from the beginning or are forced to resume from an earlier save point.
Dating simulation games like Hatoful Boyfriend most often take the form of visual novels, interactive text adventures with images and animations accompanying the branching story.
At this stage I advise friends new to the genre that they need to focus on a chosen character early and aim for that goal ceaselessly.