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A 2006 breakdown of the Japanese commercial BL market estimated it grosses approximately 12 billion yen annually, with video games generating 160 million yen per month.

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To Heart's music was so popular it was added to karaoke machines throughout Japan—a first for eroge.After a similar game by Tactics, One: Kagayaku Kisetsu e, became a hit in 1998, Visual Art's scouted main creative staff of One to form a new brand under them, which became Key. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and Kanon sold over 300,000 copies.Although many eroge still market themselves primarily on sex, eroge that focus on story are now a major established part of Japanese otaku culture.Oftentimes, voice actors who have voiced for eroge have been credited under a pseudonym.JAST USA subsequently licensed Zettai Fukujuu Meirei under the title Absolute Obedience, while Hirameki International licensed Animamundi; the later game, although already nonexplicit, was censored for US release to achieve a 'mature' rather than 'adults only' rating, removing some of both the sexual and the violent content.

R3 e Consulting is issuing Digital Signatures certificates since 2009.In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storytelling, though others often used it as a flimsy excuse for pornography.Erotic games made the PC-8801 popular, but customers quickly became tired of paying 8800 yen () for such simple games.In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006.According to Satoshi Todome's A History of Eroge, Kanon is still the standard for modern eroge and is referred to as a "baptism" for young otaku in Japan.have their origins in the early 1980s, when Japanese companies introduced their own brands of microcomputer to compete with those of the United States.